*makes mangoy noises* uvu
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Post by mintymintyminty on Apr 29, 2015 23:19:00 GMT -8
Go to the bazaar part of the HQ, you will find it, that place with all the colorful tents and fabric booths? Walk down the middle till you see the statue of a horse then turn left. Keep on going and you will see a stone wall, turn right. Squeeze into that alleyway. In the end of that alley are three paths, take the left most one. Keep on walking till you hit a red brick wall. On it just looks like graffiti but look at where B is. You see the stone where the two curves on the B meet? The butt of the B if you will? Push that stone. And then turn around. You are now completely lost and wasted like an hour of your life, good job. If you back track alll the way back to the statue of the horse and just turn right, you will see a tavern. Go to the tavern, tell the barkeep you want to "see his stuffed animal collection" and he will lead you to the backroom, which is what all the shop keeps collectively call, the merchant's guild. The merchant's guild is a guild that stems from centuries of history. It was in that ridiculously complex alleyway but everyone decided that was stupid so we moved it. The merchant's guild is just a room, filled with merchandise. Every one tries to add something special that they made or sell here, but only the best stays.The floors are covered in wonderful rugs. Above is a glowing, large skylight and bolts of fabrics are hung up around it, catching the light. Miss-matched tables and chairs made from wood, stone, steel makers and carvers sit there, waiting to be used. This is a place for gossip, tips, trades between you and your fellow merchants. Your Fellow Merchants as of 2/25 are:
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